Grim Fandango Puzzle Doc

I love how this doc provides location layouts as a topography of where the player can go. I wonder if that could be useful a useful framework about site and product navigation.

What I learned coding X-Wing vs Tie Fighter

This retrospective on how multiplayer space dogfights were done back in the day is fascinating to me.

200 Points of Light Demo

Found this one reviewing some old bookmarks. So hard to believe this was made with Hypercard!

Diablo pitch doc

Wild to see how this game was originally pitched and how far it’s come.

The Making of Prince of Persia

This reissue came out shortly after I joined Stripe. It’s an epic journal of how to make a game.

Street Fighter II: Spin When you can’t

This breakdown is just such a treat.

Retroboy

It’s so cool seeing the source for how old systems worked. This emulator, written in Rust, is a great example of that. Incidentally I’m told writing a Gameboy game is a great way to learn the primitives of how a computer works.